I struggled heavily with unfolding triangles at first. Rotate3D works differently with an odd sided shape. However, the more I practiced, the easier this challenge became. I also found that creating objects without curves was more difficult than originally perceived. There was a strong use of creative and critical thinking when making these forms, as you are not just building, but also disassembling into a 2D template.
This was my first unfolded object. It was just a practice run to use the commands properly and get an idea for what the most logical way of unfolding is.
This was my first attempt at unfolding an odd sided shape. I was also experimenting visually with what shapes could collapse or retract.
Sides with square-like shapes unfolded easier than I was experiencing with triangles. However these objects become static and too stable for what I am looking for.
I tried making this object out of triangles, but I ended up with curves and got extremely frustrated so I changed the sides to a more basic shape that wouldn't result in curves.
This was a straight up fail at a faceted form. I should have created smaller triangles in the corners so PlanarSrf would work properly.
This model was inspired by a paper lantern. I wanted to investigate movement in its simplest form. In this model you could create an expansion and contraction after being re-created physically.
While creating this model I wanted to see if you could create a movement in only certain sections of an object, while the rest remains whole.
This was my most successful unfolded object. I wanted to try a challenging model with lots of triangles. I also believe this model could demonstrate a basic form of movement.
This model was inspired by Chinese finger traps. Although the movement is simple when collapsed, it creates an interesting retraction and catches your finger. I think starting with a base model like this, I could create something similar.
I like the idea of a takeout box, as it involves movement to assemble and disassemble. However it serves a purpose when constructed. This was my thought process behind creating this object. Although it creates a usable box while constructed, de-constructed it is really quite unique and requires movement from the user and the box.
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